Faction Overview: The Federated States of America

Posts in this series

  1. The Prussian Empire
  2. The Empire of the Blazing Sun
  3. The Republique of France
  4. The Kingdom of Britannia
  5. The Federated States of America

The Federated States of America is a vibrant nation eager to make its mark on the world. In terms of sheer size of territories they are second only to the Russian Coalition, with most of the North American continent firmly in its grasp and extending south into the northern reaches of South America. Whilst not holding any overseas territories at the moment, the FSA is hoping to dramatically expand both its holdings and influence during the Great World War.

The Federated States of America

The Federated States of America

All images in this post are the property of Stephan van der Vuurst. I do not take any credit for these images.

The Federated States of America are well known for their unique approach to naval gunnery. In stark contrast to most nations who utilise multi-barrelled turrets, the FSA has designed single barrel turrets with a revolving loading system resulting in an obscene rate of fire with tremendous range. In addition to great sustained fire capabilities the FSA is able to outfit most of their vessels with either rockets, kinetic generators or shield generators, dramatically changing the role and function of the refitted vessels.

A surprising strength of the Federated States of America is that they make remarkably decent boarders. The combination of the Sharpshooters MAR, kinetic generators and good amounts of regular AP allows a plethora of FSA vessels to advance rapidly into enemy lines where although they might be outgunned they stand a very good chance of both disrupting enemy movement and taking some prizes. If you load up a squadron of Lexingtons with kinetics, you have a very cheap boarding squadron that can not be prized in return. An Independence with escorts stands a very good chance of taking out anything short of a Blücher dreadnought, though slightly pricey and you can count on losing these ships. Still, this could really mess with someone’s battle line and the disruption could win you the game.

In the air the innovative nature of the Federated States of America becomes quite apparent. The aerial vessels of the FSA are varied in nature and offer tremendous synergy with their naval complements. The Savannah Sky Fortress provides a formidable carrier platform able to enhance gunnery to a point and the Valley Airship is a tough aerial battleship with good firepower and the optional ability to enhance rocketry. The true genius of the FSA military shines in the presence of the New Orleans Air Repair Vessel, which can repair friendly units and is incredibly tough to bring down. Add to that the B-72 heavy bomber with devastating forward firepower and the immensely agressive and fast Lee scoutship. Then the Americans have an ace in the hole with their John Henry flying robots, which are unique in the whole Dystopian Wars world. These robots fit well in an aerial heavy interceptor role and are a sight to behold when flying in formation. In summary, the FSA Aerial detachment has a wide selection of vessels with vastly different roles that can be used to supplement the naval units superbly.

The Federated States of America at first glance appears to have many similar naval vessels with few differences between them. When comparing them in more detail though, this perceived design weakness does not hold up. The FSA has four vessels that suffer from this reputation: the Liberty heavy battleship, the Independence battleship, the Georgetown cruiser and the Lexington light cruiser. The Liberty is basically a heavier version of the Independence. The Georgetowns are heavier versions of the Lexingtons. What most people miss though is that all of these ships can select from rockets, shields or kinetics, dramatically altering their role. In effect you have light and heavy editions of rocket, shield or kinetic-equipped vessels. In total you can have twelve different types of units, much more flexibility than the more specialised units of other core nations.

Advantages

-Superior firepower at RB3
-Vessels can make a trade off between firepower, speed and toughness
-Decent boarders

Disadvantages

-Most weaponry degrades pretty quickly
-Without shields perhaps the most fragile core nation
-Outgunned at close range

Playstyle

When playing a Federated States of America list the most common list would be a list where you exploit your relative firepower superiority in RB3. The only opponents capable of outranging you are a full energy turret-equipped Covenant list or heavy rocket barrage Empire of the Blazing Sun, and you have superior firepower in RB3.
If you feel like taking your opponents by surprise, consider loading out some vessels with kinetics and watch as the enemy plans fall apart as he tries to react to you. Make sure you provide adequate fire support though, as your kinetic detachment won’t last long.

Typical Units

Liberty

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The Liberty is a good workhorse battleship. It performs admirably at RB3, often outmatching most other enemy vessels in raw firepower. It has the capability to stay at range though it is still no slouch at closer ranges, even as it prefers to stay in RB3 as long as possible. It can be outfitted to fit multiple roles, such as fire support with rockets, line anchor with shield or rapid response unit with a kinetic generator.

Georgetown

Picture coming soon!
The Georgetown cruiser is the workhorse of the American fleet. It is the stable mainstay most American Commodores will be basing their fleets around, often taking three of these cruisers before even considering other options. The Georgetown is often configured for maximum firepower with rocket batteries, though at times it is used as a frontline unit when outfitted with shields. A kinetic generator variant is rarer, though not unheard of.

Guilford

Picture coming soon!
The Guilford exemplifies the American philosophy of superiority through superior firepower at range well. It has absolutely devastating firepower at RB3 and can be upgraded to have the Pinpoint (Rockets) MAR, further increasing your chances of getting the critical effect you want on enemy models. These units pack a big punch and aren’t afraid to come show it.

This concludes our look at the Federated States of America. In the next post we discuss the last major faction of the Grand Coalition: the brutal Russian Coalition. Thanks for reading, and until next post!